[.pdf]First Person: New Media as Story, Performance, and Game (The MIT Press) (English Edition)_(B00MHAV1FY)_drbook.pdf

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First Person The MIT Press ~ Editors Noah WardripFruin Noah WardripFruin is Professor in the Department of Computer Science at the University of California Santa Cruz He is the coeditor of four collections published by the MIT Press with Nick Montfort The New Media Reader 2003 with Pat Harrigan First Person New Media as Story Performance and Game 2004Second
First Person New Media as Story Performance and Game ~ First Person New Media as Story Performance and Game MIT Press From The MIT Press Electronic games have established a huge international market significantly outselling nondigital games people spend more money on The Sims than on Monopoly or even on Magic the Gathering
Project MUSE First Person New Media as Story ~ MIT Press Cambridge MA 2004 350 pp illus Trade ISBN 0262232324 ISBN 0262232324 First Person is not only a book in the traditional or narrow sense of the word It is part of a multimedia research program that combines a hardcopy publication form the volume I shall review here and a web site in progress that defines itself as a remediation of the book
First Person New Media as Story Performance and Game ~ First Person New Media as Story Performance and Game The MIT Press Noah WardripFruin Pat Harrigan on FREE shipping on qualifying offers The relationship between story and game and related questions of electronic writing and play examined through a series of discussions among new media creators and theorists
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Second Person The MIT Press ~ He is the coeditor of four collections published by the MIT Press with Nick Montfort The New Media Reader 2003 with Pat Harrigan First Person New Media as Story Performance and Game 2004Second Person RolePlaying and Story in Games and Playable Media 2007 and Third Person Authoring and Exploring Vast Narratives 2009
First Person New Media as Story Performance and Game ~ The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game as well as the new kinds of artistic creation literary performative playful that have become possible in the digital landmark collection is organized as a
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